Houston... we have a problem...
Houston... we have a problem...
Built for Brackey's Game Jam 2025.1 - "Nothing can go wrong..."
- Roll dice and use them to fix your systems
- Got bad luck? You can re-roll the dice or use your crew to help
- Captain can clone a die
- Engineer will add 1 to a die roll
- Specialist will subtract 1 from a die roll
- Don't forget the mission(s) and tasks. They give you re-rolls and more importantly... points!
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A few tips (no spoilers really - just things to think about):
- Don't forget the re-roll button it also respawns used dice
- The captain is quite useful with the right die
I've added some multiple difficulty levels and a wee bit of novelty and tried to keep things clean and the game loop tight. It may need a bit of balancing though... :)
This is both my first game jam and my first game published. The constraints of the game jam definitely helped. Plenty of lessons learned and loads of ideas and todos that unfortunately couldn't be squeezed into the dev time.
Appreciate any feedback, comments and questions and of course any ratings.
Comments
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This is really cool! I love strategy games like this, and I like the idea of the missions especially. The counting of the revolutions as a metric for score was neat as well. It took me a while to figure out what I'm supposed to do and where to even put the dice, so I'd definitely recommend some more controls in game and more details about objectives and if you do turn this into a bigger game outside the jam, add some tutorialization. Great job though!
This is actually pretty impressive for your first game, really enjoyed it!
Thanks for playing. Appreciated.
its a cool game! Too hard for me even on easy difficulty tho.. maybe im just bad
It definitely needs a bit of balancing... there is a bit of luck there of course with the roll of the dice too. Thanks for taking a look.